Formative Gaming

Formative Gaming
Kahoot, Quizizz, Quizlet Live, plickers

Being born into a home with a Commodore 64, I consider myself a digital native. As I get older and more into routine, I am finding myself a digital immigrant. There is so much technology that it’s impossible to know everything and use it all. However, I have found ways to fit my needs, and when backward planning with ADDIE and SAMR, I have found gamification as a great form of formative assessment. My formative game toolbox consists of Kahoot, Quizizz, Quizlet Live, and plickers. Each game has a place, depending on the content, time, and classroom management aspects needed. Kahoot is quick and easy. Everyone gets the same questions at the same time and the completion heats up quickly. This tool is more fun competition in my class due to the delivery and the management needed. Quizizz is the same concept, but it gives the questions in random to each student. This allows for competition, but less heat. Students race avatars of others who only answered the question. It’s great for review since student and teachers get all results and answers. Quizlet live is a collaborative gaming tool. Students are put into teams to answer questions. Each screen has the same question per group, but different answers. Only one student in each group has the correct answer on their screen and they have to discuss to see who has it. The first team to get 8-12 in a row win. Finally. The low tech tool, plickers. All you need is one device that has internet. The students are given qr codes to use as their answer and the teacher records the results by scanning the room. This takes the time competition out of the equation and gives the teacher the ability to discuss results to a questions before it automatically moves on and grades. In my toolbox, I don’t have one preference as a one size fits all. Each of them have a place and I use them through the year.

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